Cloud Gardens is growing into a beautiful post-apocalyptic allotment simulator
As someone who briefly had an allotment, there’s a real tranquillity to be found away from screens and notifications, and I feel Cloud Gardens captures that mood effortlessly.
By Thomas Hughes
The Sixth Axis
16/10/20
Excerpt:
Cloud Gardens is a hard game to explain, not least because some people would say it isn’t a game at all. You see, Cloud Gardens is like a mix between gardening and creating a diorama with an added post-apocalyptic aesthetic.
Currently in Steam Early Access, Cloud Gardens offers players two different modes. These are Scenes and a sandbox mode which lets players to craft their gardens from a library of assets. Scenes present players with several empty dioramas, all with an abandoned wasteland vibe, tasking you with planting and nurturing a flourishing garden of flowers and several items within this diorama of urban decay.
If you place the items incorrectly, you’ll fail, though I don’t think the fail state is clear enough. I’ve spent a lot of my time so far progressing through trial and error, which is time-consuming to say the least.
There are currently four overarching environments which include a highway, a junkyard, rooftops and a greenhouse. Players unlock additional items for the sandbox mode as they make their way through the levels, further bolstering the library of plants and objects to create with.